Log > quick posts
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DIRTI, the Dirty Tangible Interfaces are alive
Dirty Tangible Interfaces are a new concept in interaction design that forgoes the dogma of repeatability in favor of a more complex experience, constantly evolving, irreversible & infinitely modifiable.
Want to learn more? Check out the website: DIRTI.

What can it do? For now, play music. Soon, visuals…
quick posts | feb 13, 2012 | tangible, interaction, topophonie
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XCode template for CCGL Touch apps (the iOS brew)
Find it with install explanations on this page or on GitHub, in a repository of its own.
The idea behind this is to ease the process of creating "CocoaCinderGL Touch flavored" projects in XCode. Instead of having to duplicate & rename an example project, or having to define all the project's settings by hand, this allows for an immediate start. The CCGLTouch Basic Application template builds right away with a colored cube and a UISlider that controls the size of that cube.
More templates to come soon!

quick posts | nov 20, 2011 | Cinder, Cocoa, XCode, creative coding, ccgl, touch
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A first XCode template for CocoaCinderGL (the MacOS brew)
Find it with install explanations on this page or on GitHub, in a repository of its own.

quick posts | nov 14, 2011 | Cinder, Cocoa, XCode, creative coding, ccgl
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CocoaCinderGL Touch wrapper for iOS (iPhone, iPad) released!
It's available here: CocoaCinderGL Touch wrapper, and the related Cinder forum topic is there.
I'm starting to get used to writing that Cinder is great... Did you know that one of the coolest things with Cinder is that it is iOS compatible? Meaning that you can run on the iPad whatever data visualization app, particle simulation or generative art piece you fancy to create, and bring multi-touch interaction to it. Pretty cool, right?

The wrapper facilitates the use of Cinder from within a typical iOS XCode project, enabling the embedding of several CinderView's inside UITabView or UISplitView configurations, and the adjunction of UISlider's, UISwitch's (featured here on the picture above), etc. to control the behavior of those wild, computer-generated drawings. Acceleration, multi-touch, it's all there :)
quick posts | sep 26, 2011 | Cinder, Cocoa, iOS, iPhone, iPad, creative coding, ccgl
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CCGL Touch wrapper is on its way...
The CocoaCinderGLTouch wrapper is well on its way (ie. the iOS counterpart to the CocoaCinderGL wrapper for OSX). Pictured here are screenshots from the Tabs example, where two CinderView's are concurrently running on the iPhone, each bearing a distinct slider to control their own cube size. How original :D. Give me a week or two to clean up the code and build a few more examples, and some kind of beta version should be ready for release!


quick posts | sep 16, 2011 | iOS, iPhone, iPad, Cinder, c++, objective-c, ccgl, touch
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The CocoaCinderGL wrapper is available!
As of today, the CocoaCinderGL wrapper is available at the following address: http://www.smallab.org/code/ccgl/ .
As introduced in a previous article, this piece of code makes it possible to use a Cinder view as a typical custom view within XCode's Interface Builder, thus allowing the programmer to add several of them to their MacOS apps as well as connecting them with native Cocoa buttons, sliders... Very practical for data visualization projects, image utilities or sound control prototypes.
quick posts | sep 01, 2011 | cinder, cocoa, objective-c, c++, creative coding, ccgl
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Topophonie
A quick post, to anounce Topophonie's website.

Topophonie is a project we are the proud partners of at USER STUDIO, working with Orbe, Navidis, the Ensci, the Limsi and the Ircam.
This ANR funded project (French National Research Foundation) will last for 3 years and is focusing on the concept of audio-graphical particles : giving them a representation as a whole, interacting with them, building them...
Swirls for CataRT, which I quickly reviewed in a previous post, is part of this more global effort we are undertaking in giving granular sound elements a representation, thus creating audio-graphical particles. Is that even a word by the way ? Probably not, but you get the idea.(Also, for eyes and ears, our animated and Roland Cahen-sonified logo can be watched on Vimeo : animation Topophonie from Topophonie Group).
quick posts | jun 08, 2010 | particle, audio-graphical, topophonie
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Cimes' new site is up
V2 site for Cimes :
smallab.org/cimesWe are now focusing on a new piece that will make use of Cimes' nested events capabilities. Understand : the possibility of navigating through sound shapes that will only be released when a first sound shape has been played. A sort of multiple choice, tree shaped musical score.
We're also working on a composer's tool dedicated to building Cimes typed audio-visual interactive pieces. More on this very soon !
quick posts | sep 29, 2009 | cimes, composer, web
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Launch!
Well, SMALLAB.ORG is not actually launching, but it's moving out of the Beta zone! Especially with this new blog section. Here is what it's supposed to be about :
- Authoring artifacts : those will be defined along later posts, but in a nutshell, they are things that participate in the creation/interpretation of a piece, in the representation/capturing of reality. Be it an audio, visual or sculptural piece/representation/capture. Usually those artifacts are tools.
- Powers of 2 : that's a complicated way of saying "what's digital" : powers of 2 are typical of the digital world since they're useful for calculation in binary format. Additionally, the name "Powers of 2" is an hommage to the great "Powers of 10" film by designers Ray & Charles Eames. But we'll get to that later too!
Authoring artifacts that will be discussed in this blog are generally of a digital nature. Therefore, needless to say that discussing digital tools implies discussing the digital itself. - New projects & projects news : clearly, the purpose is also to post news on projects that are under work, such as Cimes right now. And announce new projects too.
Oh yes, my name is Matthieu Savary, I'm editing this website and I'm French so please forgive me for any improper use of the dictionary. Cheers!
quick posts | aug 20, 2009 | launch, web
About
Hello, I'm Matthieu Savary,
user experience & interaction designer at USER STUDIO, France's first service design company that I've co-founded with Matthew and Denis.
As a part time creative coding junky, one of my favorite hobbies involves building "authoring tools" for New Media Art. read more »
Random works
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Swirls for CataRT
lab | 2010
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Simple Stats
studio | 2008
Contact
→ Via LinkedIn→ Via email : contact@smallab.org





