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<channel><title>Smallab.org log's RSS feed, including media, quick posts, articles, downloads</title><link>http://www.smallab.org/</link><description>Playing in the land of new media authoring tools</description><image><title>Smallab.org</title><url>http://www.smallab.org/layout/smallabautoportrait.gif</url><link>http://www.smallab.org/</link></image><managingEditor>contact@smallab.org</managingEditor><language>en</language><generator>SMALLAB.ORG</generator><copyright>Matthieu Savary</copyright><webMaster>contact@smallab.org</webMaster>
<item><author>Matthieu Savary</author><title>DIRTI Traces [DOWNLOAD]</title><link>http://www.smallab.org/download/22/</link><pubDate>2012-05-01</pubDate><guid>http://www.smallab.org/download/22/</guid><comments>http://www.smallab.org/download/22/</comments><description> First developed during the Processing Paris master class of Apr. 2012 starring Marius Watz, we are going to use the behavior and parameters of these Dirti traces for our demo visualization of interactions with DIRTI. To give them a shot, download the app (tested on OSX, available for Windows), clic...</description><media:thumbnail url="http://www.smallab.org/content/media/22/icon_2.png" /><media:content url="http://www.smallab.org/content/media/22/icon_2.png" medium="image">
                 	<media:title type="html">DIRTI Traces</media:title>
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<item><author>Matthieu Savary</author><title>A first look at Parametropophonics [MEDIA SAMPLE]</title><link>http://www.smallab.org/media/21/</link><pubDate>2012-03-06</pubDate><guid>http://www.smallab.org/media/21/</guid><comments>http://www.smallab.org/media/21/</comments><description> Don't know whether that odd name is going to stay... but for now that's the handle of something we've recently started to work on: the Parametropophonics are generated, parametric, audiographic shapes that find their roots in sound grains' descriptions obtained with CataRT: pitch, volume, spectral...</description><media:thumbnail url="http://www.smallab.org/content/media/21/icon_2.png" /><media:content url="http://www.smallab.org/content/media/21/icon_2.png" medium="image">
                 	<media:title type="html">A first look at Parametropophonics</media:title>
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<item><author>Matthieu Savary</author><title>A dirty terrain editor [MEDIA SAMPLE]</title><link>http://www.smallab.org/media/20/</link><pubDate>2012-02-27</pubDate><guid>http://www.smallab.org/media/20/</guid><comments>http://www.smallab.org/media/20/</comments><description> Lately we've been editing a 3D terrain with our dirty tangible interface prototype, check out the video on Vimeo. Software was developed with Cinder, CCGL and OpenCV. Now onto working on little more abstract ideas to illustrate the use of DIRTI ;)</description><media:thumbnail url="http://www.smallab.org/content/media/20/icon_2.png" /><media:content url="http://www.smallab.org/content/media/20/icon_2.png" medium="image">
                 	<media:title type="html">A dirty terrain editor</media:title>
                 </media:content></item>


<item>
<author>Matthieu Savary</author>
<title>DIRTI, the Dirty Tangible Interfaces are live [QUICK POST]</title>
<link>http://www.smallab.org/post/dirti/</link>
<pubDate>2012-02-13</pubDate>
<guid>http://www.smallab.org/post/dirti/</guid>
<comments>http://www.smallab.org/post/dirti/</comments>
<description> Dirty Tangible Interfaces are a new concept in interaction design that forgoes the dogma of repeatability in favor of a more complex experience, constantly evolving, irreversible &amp; infinitely modifiable.
  
 Want to learn more? Check out the website: DIRTI.
  
 What can it do? For now, play mus...</description>
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                 	<media:title type="html">Tangible interface &amp; visualization</media:title>
                 </media:content>
</item>


<item>
<author>Matthieu Savary</author>
<title>XCode template for CCGL Touch apps (the iOS brew) [QUICK POST]</title>
<link>http://www.smallab.org/post/ccgltouch-xcode-templates/</link>
<pubDate>2011-11-20</pubDate>
<guid>http://www.smallab.org/post/ccgltouch-xcode-templates/</guid>
<comments>http://www.smallab.org/post/ccgltouch-xcode-templates/</comments>
<description> Find it with install explanations on this page or on GitHub, in a repository of its own.
 The idea behind this is to ease the process of creating "CocoaCinderGL Touch flavored" projects in XCode. Instead of having to duplicate &amp; rename an example project, or having to define all the project's sett...</description>
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<item>
<author>Matthieu Savary</author>
<title>A first XCode template for CocoaCinderGL (the MacOS brew) [QUICK POST]</title>
<link>http://www.smallab.org/post/ccgl-xcode-templates/</link>
<pubDate>2011-11-14</pubDate>
<guid>http://www.smallab.org/post/ccgl-xcode-templates/</guid>
<comments>http://www.smallab.org/post/ccgl-xcode-templates/</comments>
<description> Find it with install explanations on this page or on GitHub, in a repository of its own.
  </description>
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                 	<media:title type="html">CocoaCinderGL XCode Template choice</media:title>
                 </media:content>
</item>


<item>
<author>Matthieu Savary</author>
<title>CocoaCinderGL Touch wrapper for iOS (iPhone, iPad) released! [QUICK POST]</title>
<link>http://www.smallab.org/post/ccgl-touch-available/</link>
<pubDate>2011-09-26</pubDate>
<guid>http://www.smallab.org/post/ccgl-touch-available/</guid>
<comments>http://www.smallab.org/post/ccgl-touch-available/</comments>
<description> It's available here: CocoaCinderGL Touch wrapper, and the related Cinder forum topic is there.
 I'm starting to get used to writing that Cinder is great... Did you know that one of the coolest things with Cinder is that it is iOS compatible? Meaning that you can run on the iPad whatever data visua...</description>
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                 	<media:title type="html">CCGLTouch Multi-touch example</media:title>
                 </media:content>
</item>


<item>
<author>Matthieu Savary</author>
<title>CCGL Touch wrapper is on its way... [QUICK POST]</title>
<link>http://www.smallab.org/post/cocoa-cinder-gl-touch-on-its-way/</link>
<pubDate>2011-09-16</pubDate>
<guid>http://www.smallab.org/post/cocoa-cinder-gl-touch-on-its-way/</guid>
<comments>http://www.smallab.org/post/cocoa-cinder-gl-touch-on-its-way/</comments>
<description> The CocoaCinderGLTouch wrapper is well on its way (ie. the iOS counterpart to the CocoaCinderGL wrapper for OSX). Pictured here are screenshots from the Tabs example, where two CinderView's are concurrently running on the iPhone, each bearing a distinct slider to control their own cube size. How or...</description>
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                 	<media:title type="html">CCGLTouch iPhone Tabs example</media:title>
                 </media:content>
</item>


<item>
<author>Matthieu Savary</author>
<title>The CocoaCinderGL wrapper is available! [QUICK POST]</title>
<link>http://www.smallab.org/post/ccgl-available/</link>
<pubDate>2011-09-01</pubDate>
<guid>http://www.smallab.org/post/ccgl-available/</guid>
<comments>http://www.smallab.org/post/ccgl-available/</comments>
<description> As of today, the CocoaCinderGL wrapper is available at the following address: http://www.smallab.org/code/ccgl/ .
 As introduced in a previous article, this piece of code makes it possible to use a Cinder view as a typical custom view within XCode's Interface Builder, thus allowing the programmer...</description>
</item>

<item><author>Matthieu Savary</author><title>Blob detection with Cinder [DOWNLOAD]</title><link>http://www.smallab.org/download/14/</link><pubDate>2011-07-29</pubDate><guid>http://www.smallab.org/download/14/</guid><comments>http://www.smallab.org/download/14/</comments><description> Building on the Cocoa'd Cinder GL wrapper, and finding inspiration in this Processing sample, here is a blob detection example that takes in your Mac's camera input, analyzes it thanks to the OpenCV CinderBlock and draws the "iso-gray" blobs, letting you adjust the amount of detection levels, set t...</description><media:thumbnail url="http://www.smallab.org/content/media/14/icon_2.png" /><media:content url="http://www.smallab.org/content/media/14/icon_2.png" medium="image">
                 	<media:title type="html">Blob detection with Cinder</media:title>
                 </media:content></item>


<item>
<author>Matthieu Savary</author>
<title>A Cocoa (re-)wrapping for Cinder [ARTICLE]</title>
<link>http://www.smallab.org/article/a-cocoa-re-wrapping-for-cinder/</link>
<pubDate>2011-07-02</pubDate>
<guid>http://www.smallab.org/article/a-cocoa-re-wrapping-for-cinder/</guid>
<comments>http://www.smallab.org/article/a-cocoa-re-wrapping-for-cinder/</comments>
<description> [UPDATE September 1st, 2011] As of today this wrapper is available to download at its CocoaCinderGL wrapper page in the code section of this website. Enjoy!
 This one is about re-wrapping the Cocoa version of the CinderView (wondering what Cinder is ?) so that it will be usable as a typical custom...</description>
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                 	<media:title type="html"></media:title>
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<item><author>Matthieu Savary</author><title>AdobeLive Paris creative week / Designers interactifs [MEDIA SAMPLE]</title><link>http://www.smallab.org/media/13/</link><pubDate>2011-05-15</pubDate><guid>http://www.smallab.org/media/13/</guid><comments>http://www.smallab.org/media/13/</comments><description> We recently had our social innovation framework Service Lab exhibited within the AdobeLive creative week by Designers Interactifs, a cool interaction design promotion association. I had the priviledge to talk about the framework and a little bit more. It's all in French though, as it was shown in P...</description><media:thumbnail url="http://www.smallab.org/content/media/13/icon_2.jpg" /><media:content url="http://www.smallab.org/content/media/13/icon_2.jpg" medium="image">
                 	<media:title type="html">AdobeLive Paris creative week / Designers interactifs</media:title>
                 </media:content></item>

<item><author>Matthieu Savary</author><title>ControlP5 beginner's course material [DOWNLOAD]</title><link>http://www.smallab.org/download/12/</link><pubDate>2011-04-21</pubDate><guid>http://www.smallab.org/download/12/</guid><comments>http://www.smallab.org/download/12/</comments><description> For 2 years now I've been teaching Processing at Mains d'Oeuvres, for the CRAS lab.
 Building up on the 3D dataviz class, I've ran a short intro to GUI principles in Processing using Andreas Schlegel's ControlP5 library. The zip includes a PDF and a step-by-step series of example sketches (French...</description><media:thumbnail url="http://www.smallab.org/content/media/12/icon_2.png" /><media:content url="http://www.smallab.org/content/media/12/icon_2.png" medium="image">
                 	<media:title type="html">ControlP5 beginner's course material</media:title>
                 </media:content></item>

<item><author>Matthieu Savary</author><title>3D data visualization course material [DOWNLOAD]</title><link>http://www.smallab.org/download/11/</link><pubDate>2011-04-21</pubDate><guid>http://www.smallab.org/download/11/</guid><comments>http://www.smallab.org/download/11/</comments><description> For 2 years now I've been teaching Processing at Mains d'Oeuvres, for the CRAS lab. It's been a great experience, having to explain what classes, particle emitters and two-dimensional arrays are... The zip file holds a PDF and 5 sketches about visualizing data in 3D for beginners (French only !) :...</description><media:thumbnail url="http://www.smallab.org/content/media/11/icon_2.png" /><media:content url="http://www.smallab.org/content/media/11/icon_2.png" medium="image">
                 	<media:title type="html">3D data visualization course material</media:title>
                 </media:content></item>

<item><author>Matthieu Savary</author><title>Swirls go Cinder [MEDIA SAMPLE]</title><link>http://www.smallab.org/media/8/</link><pubDate>2010-12-15</pubDate><guid>http://www.smallab.org/media/8/</guid><comments>http://www.smallab.org/media/8/</comments><description> Cinder is a C++ framework that greatly simplifies creative coding in that language. A bit in the same way as Processing does with Java. Here, it is allowing us in taking sound grains visualization further, by dramatically increasing the amount of grains and the complexity of their shapes.</description><media:thumbnail url="http://www.smallab.org/content/media/8/icon_2.jpg" /><media:content url="http://www.smallab.org/content/media/8/icon_2.jpg" medium="image">
                 	<media:title type="html">Swirls go Cinder</media:title>
                 </media:content></item>

<item><author>Matthieu Savary</author><title>Swirls rendered [MEDIA SAMPLE]</title><link>http://www.smallab.org/media/9/</link><pubDate>2010-07-21</pubDate><guid>http://www.smallab.org/media/9/</guid><comments>http://www.smallab.org/media/9/</comments><description> Swirls for CataRT now allows for .OBJ 3d file exports. Denis is starting to enjoy it, here is a sample from his tests today. More coming soon !</description><media:thumbnail url="http://www.smallab.org/content/media/9/icon_2.jpg" /><media:content url="http://www.smallab.org/content/media/9/icon_2.jpg" medium="image">
                 	<media:title type="html">Swirls rendered</media:title>
                 </media:content></item>

<item><author>Matthieu Savary</author><title>Swirls for CataRT v0.20 [DOWNLOAD]</title><link>http://www.smallab.org/download/15/</link><pubDate>2010-07-01</pubDate><guid>http://www.smallab.org/download/15/</guid><comments>http://www.smallab.org/download/15/</comments><description> (Distributed under GNU GPL v3.0, for OSX 10.4 to 10.6)
 Swirls for CataRT builds visualizations of a corpus of sounds that are imported, sliced down to tiny audio units and analyzed by CataRT. Visualization consists of "swirling" shapes in 3D space, a sort of spiralling grass that grows according...</description><media:thumbnail url="http://www.smallab.org/content/media/15/icon_2.jpg" /><media:content url="http://www.smallab.org/content/media/15/icon_2.jpg" medium="image">
                 	<media:title type="html">Swirls for CataRT v0.20</media:title>
                 </media:content></item>


<item>
<author>Matthieu Savary</author>
<title>Topophonie [QUICK POST]</title>
<link>http://www.smallab.org/post/topophonie/</link>
<pubDate>2010-06-08</pubDate>
<guid>http://www.smallab.org/post/topophonie/</guid>
<comments>http://www.smallab.org/post/topophonie/</comments>
<description> A quick post, to anounce Topophonie's website.
  
 Topophonie is a project we are the proud partners of at USER STUDIO, working with Orbe, Navidis, the Ensci, the Limsi and the Ircam.
 This ANR funded project (French National Research Foundation) will last for 3 years and is focusing on the conc...</description>
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                 	<media:title type="html">Topophonie</media:title>
                 </media:content>
</item>


<item>
<author>Matthieu Savary</author>
<title>Swirls for CataRT (and Cimes) [ARTICLE]</title>
<link>http://www.smallab.org/article/swirls-for-catart/</link>
<pubDate>2010-04-14</pubDate>
<guid>http://www.smallab.org/article/swirls-for-catart/</guid>
<comments>http://www.smallab.org/article/swirls-for-catart/</comments>
<description> For a while now with the Cimes team we have been considering building a composer's tool to write audio-visual pieces for Cimes. That idea had come from the hassle of writing hundreds of sound-shape associations and positions directly to an XML file when writing a first piece... I have recently star...</description>
<media:thumbnail url="http://www.smallab.org/content/blog/4/images_4_1.jpg" />
<media:content url="http://www.smallab.org/content/blog/4/images_4_2.jpg" medium="image">
                 	<media:title type="html">interface</media:title>
                 </media:content>
</item>


<item>
<author>Matthieu Savary</author>
<title>Réel, nouvel opium ? [ARTICLE]</title>
<link>http://www.smallab.org/article/reel-nouvel-opium/</link>
<pubDate>2010-02-14</pubDate>
<guid>http://www.smallab.org/article/reel-nouvel-opium/</guid>
<comments>http://www.smallab.org/article/reel-nouvel-opium/</comments>
<description> On me proposait récemment de participer à une exposition (à la galerie des Filles du Calvaire avec le collectif Est-ce une bonne nouvelle, tous les détails en fin de post) dont on me donnait le titre, ou plutôt la problématique : "Le réel, un nouvel opium ?". Et il m'était demandé de concevoir une...</description>
<media:thumbnail url="http://www.smallab.org/content/blog/3/images_8_1.jpg" />
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                 	<media:title type="html">Principe</media:title>
                 </media:content>
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