mar 18, 2013 | topophonie, dirti, conference, CataRT
New DIRTI Teaser
Our demo/article of the Dirty Tangible Interfaces was accepted at the CHI Conference 2013 in Paris. A 30 seconds video teaser was required. To be honest, that's really, really short... Come interact with chocolate mousse at our booth at the end of April (Palais des Congrès).
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jan 12, 2013 | iPhone, creative coding, Cocoacid.org
HNY 2013
Been working lately on this free, non-standard creative tool for iPhone, using Cocoacid.org… coming soon. Meanwhile, wishing you a happy, non-standard new year!
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nov 28, 2012 | Rubans, iPad, drawing
Rubans productions
My good friends Matthew and Félix have been working on their Rubans skills lately, and they've just sent their productions over to me. Thank you guys for sharing!
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nov 07, 2012 | Cocoacid.org, Cocoa, Cinder, creative coding, web
Cocoacid.org: a brand new home for the CCGL wrappers
The Cocoa wrappers for Cinder get a website of their own. With a better discussion board, better explanations and more responsiveness... I hope it makes things globally better and easier!
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oct 10, 2012 | AppStore, iPad, CCGLTouch, Rubans, drawing
Rubans for iPad
I'm excited to announce that I just published on the App Store a first app based on my Cocoa wrapper for Cinder: Rubans for iPad.
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oct 09, 2012 | CCGLTouch, Cocoa, Cinder, creative coding, iOS
New CCGL Touch wrapper released
Just pushed the latest version of the CCGLTouch wrapper, with a lot of new features:
- ✔ BSD License: it is now BSD Licensed, to make things easier if you're willing to make commercial stuff with it
- ✔ Cinder 0.84: support for the latest stable release
- ✔ OpenGL multi-threading: support was added for OpenGL's sharegroups, that allow parallel OpenGL threads to draw to the same scene
- ✔ Anti-aliasing: you can now set an option at setup to use Apple's brew of Multi-Sample Anti-Aliasing (MSAA) rendering for OpenGL
- ✔ Saving to photo album: added an OpenGL frame capture method to the CCGLTouchCore classes to allow saving to the iDevice's photo album
- ✔ Video capture example: also added an example that does "video capture" of the OpenGL frames, straight to your photo album if you will
- ✔ Using photos from album & camera as OpenGL textures: and an example showing how to use pictures from the iDevice's photo album, or directly from the camera within the app (launched as a modal view)
Can't see anything else for now, will add to this list if I do.
★ Support the wrapper, get Rubans for iPad ★
jul 26, 2012 | dataviz, refact
Articles in Fast Company, Core77, Mashable, TheNextWeb
jul 12, 2012 | prototyping, Cinder, Box2D, CCGLtouch, dataviz
Prototyping UI's with CCGL Touch
In the first place, the CCGL wrappers were developed to ease the prototyping of Graphical User Interfaces around Cinder sketches.
I've been using the MacOS brew for quite a while now, but I had yet to give a proper shot at the iOS version:
For one of our projects at User Studio — it's called Refact and it helps one in better understanding their phone bills — I wanted to prototype an interaction that consists in "shaking" the device in order to set the amount of detail the user wants to have in the bubbly view featured in the video.
Shaking the iPhone will make more "balls" fall from the top. They stumble upon other balls, using the device's acceleration sensor and basic 2D physics via the famous library: Box2D (and in this case an own version of this Cinder block by Samsumbrella that I customized for use within CCGLTouch — more on that too, soon!).
may 24, 2012 | topophonie, dirti, conference
A paper about DIRTI at NIME 2012 conference
New Interfaces for Musical Expression is a yearly, international event that's just happened in Ann Arbor (at the University of Michigan), for its 12th edition. We submitted an article on Dirty Tangible Interfaces (DIRTI) that was peer-reviewed and accepted, along with a demo presentation. It will be included in the proceedings of the conference.
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may 01, 2012 | topophonie, dirti, processing.org, interaction
DIRTI Traces
First developed during the Processing Paris master class of Apr. 2012 starring Marius Watz, we are going to use the behavior and parameters of these Dirti traces for our demo visualization of interactions with DIRTI.
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